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LG & Valve To Team Up For MEGA VR Headset

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LG & Valve To Team Up For MEGA VR Headset


Paul Briden

01/03/2017 – 3:03pm

LG and Valve are working together on a new VR headset which will launch VERY SOON!!

LG may be about to launch a VR headset in cooperation with Valve, allegedly at the GDC 2017 (Game Developers Conference) which is already underway. The rumours say it may be launched as early as this week.

If you’ve had a glance at the growing VR space you’re probably already aware that it largely started on gaming PCs, in no small part due to the efforts of digital gaming distributor, developer, and publisher Valve. Primarily this has been through Valve setting up its own dedicated VR channel of its Steam distribution platform, and in promoting developing technologies including Oculus Rift and the HTC Vive; the latter overtaking the former in terms of popularity, both from gamers and devs.

But now LG may be about to enter the space in direct cahoots with Valve itself. Valve has issued a brief statement on the subject, saying only that the new device is “designed to deliver a high fidelity, next generation VR experience.”

Read into that what you will.

Apparently Valve will announce prices and release dates later, but will showcase a prototype model at the GDC event. It’s understood that this will be a PC-based device, which makes sense coming from Valve, rather than being anything like Google’s Daydream View, Samsung’s Gear VR, or the rumoured HTC project, all of which are based on using a smartphone to propel the experience.

The HTC Vive has enjoyed unsurpassed success in the budding VR market, but so far it, like all PC-based approaches, has required a high entry price. The unit itself costs in excess of £700 and requires a gaming PC of between £1000-£2000 to run with any decent level of performance.

On top of that it requires multiple layers of configuration and calibration, with a lot of peripheral bits of hardware in the box to make it all come together. In short, it’s not exactly user friendly unless you’re already a big tech fan of the kind who builds their own high-cost gaming PCs on the regular and doesn’t think twice about it.

Paul Briden 01/03/2017 - 3:03pm

LG and Valve are running in combination on a brand new VR headset which can release VERY SOON!!

LG could also be about to release a VR headset in cooperation with Valve, allegedly on the GDC 2017 (Recreation Builders Convention) which is already underway. The rumours say it can be introduced as early as this week.

Should you've had a look on the rising VR area you are most likely already mindful that it in large part began on gaming PCs, in no small phase because of the efforts of virtual gaming distributor, developer, and writer Valve. Essentially this has been thru Valve putting in place its personal devoted VR channel of its Steam distribution platform, and in selling creating applied sciences together with Oculus Rift and the HTC Vive; the latter overtaking the previous on the subject of reputation, each from players and devs.

However now LG could also be about to go into the distance in direct cahoots with Valve itself. Valve has issued a temporary observation at the topic, pronouncing handiest that the brand new tool is "designed to ship a excessive constancy, subsequent era VR revel in."

Learn into that what you are going to.

It sounds as if Valve will announce costs and free up dates later, however will show off a prototype type on the GDC tournament. It is understood that this shall be a PC-based tool, which is sensible coming from Valve, fairly than being anything else like Google's Daydream View, Samsung's Gear VR, or the rumoured HTC project, all of that are in response to the use of a smartphone to propel the revel in.

The HTC Vive has loved unsurpassed good fortune within the budding VR marketplace, however to this point it, like any PC-based approaches, has required a excessive access worth. The unit itself prices in far more than £700 and calls for a gaming PC of between £1000-£2000 to run with any respectable degree of efficiency.

On most sensible of that it calls for more than one layers of configuration and calibration, with a large number of peripheral bits of hardware within the field to make all of it come in combination. Briefly, it is not precisely consumer pleasant until you are already a large tech fan of the type who builds their very own high-cost gaming PCs at the common and does not think carefully about it.

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