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Contrast is a 1920s Puzzle Platformer with stunning HD graphics optimized for SHIELD Android TV

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Contrast is a 1920s Puzzle Platformer with stunning HD graphics optimized for SHIELD Android TV

In this video, inventive director and founder, Guillaume Provost, introduces us to the arena of Contrast and explains why bringing it to SHIELD Android TV made best feel for Compulsion Games.

In Contrast you play Dawn, the imaginary family member of a younger woman named Didi, and lend a hand her deal with the more than a few issues which might be affecting her and her fractured circle of relatives, thru your personal specific superpower. “Her superpower is to principally have the ability to stroll across the three-D global,” Guillaume tells us, “but in addition develop into her shadow and get started strolling at the bodily shadow strains which are on the earth.”


So each time you spot a shadow forged on a wall, you'll be able to shift Dawn into the 2D aircraft and use shadows as systems and walkways, allowing you to succeed in top-up rooftops and balconies that you simply wouldn’t be capable of get to in a different way. That’s neat in itself, however there’s a lot more to Contrast than just strolling on shadows.

“Obviously when you’re operating round in 3-d you'll be able to get started manipulating the sunshine resources round on the earth,” says Guillaume. And so during the sport you’ll in finding movable gentle resources, in addition to shadow-casting items, that you need to shift round in an effort to create your personal shadow pathways alongside partitions. “Effectively you might have a vast quantity of the way during which to control the surroundings and traverse the surroundings within the recreation in the course of the shadows,” he explains.

As you'll be able to see, shadows play a best phase in Dawn and Didi’s journey, and so it used to be vitally essential for Compulsion that they be performed proper. “If you’re affecting the shadows on the planet and also you’re then going to stroll on the ones shadows, there’s a actual want for the ones shadows to be exactly rendered with the intention to bear in mind what platforming revel in you’re going to have while you get started traversing thru them,” says Guillaume. “And that used to be a very distinctive requirement that in particular calls for a lot of fill price, and that wasn’t in point of fact to be had on mainstream Android or cellular units.”

Enter NVIDIA and the SHIELD Android TV. “We began discussing with NVIDIA concerning the new SHIELD, and the SHIELD comes with the Tegra X1 processor, and actually it’s some of the handiest processors which might be to be had on Android systems able to turning in the very distinctive necessities that our recreation had.

And so armed with the Tegra X1’s additional energy, Compulsion have been in a position to head in advance with this up to date model of Contrast, and Guillaume is very happy with it. “O’m actually inspired via the top effects,” he tells us, “operating at a very clean body fee and having the transparent, crisp visible constancy of the unique model of the sport. That makes me very thinking about all of the new marketplace that the SHIELD’s going to open.”

NVIDIA Shield Android TV is temporarily staking its declare as a sensible and flexible platform for front room gaming. It’s house to GeForce NOW, which lets you circulate most sensible-high quality PC video games – together with The Witcher 3: Wild Hunt – from NVIDIA’s cloud gaming servers instantly on your NVIDIA SHIELD.

It’s additionally house to an ever-rising library of incredible subsequent-era Android video games, lots of them unique to SHIELD and designed to seem their very best in HD on a large-monitor TV, and the up to date name to reach is Compulsion Games’ 1920s puzzle platformer, Contrast.

Contrast is now available to download on SHIELD Android TV from Google Play for $14.99.


About the Author

Jim_McCauley_PhotoJim McCauley has been enjoying video games for over 35 years and writing approximately them for the ultimate 20. Starting at Future Publishing in 1995 he temporarily complex from Staff Writer to Features Editor on PC Format mag prior to shifting over to on-line, launching PC Gamer’s first website online then running on Daily Radar UK, the forerunner to GamesRadar. He’s contributed to probably the most prime titles in gaming, together with Official Playstation Magazine, Edge and GamesMaster, and whilst contemporary years have noticed him running for image layout titles, his center hasn't ever left gaming


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